Saturday, March 10, 2012

SWTOR Review: Jedi Knight class story wavers, but ends strong

End shot, sans Scourge
Nadia, my Jedi Knight, ended her class story standing with the rest of the crew in front of Grand Master Satele Shan and a grateful crowd. In a moment that was pure A New Hope, T7 booped, applause rang through the ship and there the heroes stood. The only thing missing was the first notes we’ve heard after the credits countless times. 

Instead, the quest acceptance box popped up and the Jedi Knight class story came to a close. 

While leveling my Jedi Knight, I ran with my husband’s Jedi Consular. We’d do class story quests together, so I’ve seen a good chunk of the Consular. Of the two Jedi classes, the Knight is much more militaristic and action-packed. Though the Consular must defeat his own share of enemies and Sith, the Jedi Knight seemed to have more such missions. Given the roles, it makes sense. Ultimately, these differences in class story can act as a strong indication of which Jedi a person wants to play. 

Solved puzzle in Temple
By Act Three, it’s clear what Nadia’s final task will be: facing the Sith Emperor. On the way to the throne room, I had to choose whether to save a member of the crew or leave him. I choose save, much to Lord Scourge’s massive dislike (he has almost -1000 affection towards Nadia). T7 is the only companion the Jedi Knight can take on the final mission because the Emperor can't influence a droid. (So make sure to upgrade T7's gear). Immediately the fight reminded me of the Force phantoms Lumiya created in Betrayal. The confrontation is a satisfying end, but the final dialogue options with the Emperor seemed skewed with Light/Dark points. I chose the Light Side option and earned 50 points. Given the Dark Side option, it seems as if the decision warranted more than 50 points. Generally speaking, there are far less Light Side point options than Dark. 

The Jedi Knight contains a consistent military tone to it. It’s very common solider, right in the middle of everything. It felt very “Star Wars.” I’d recommend it to anyone wanting to feel as if they are on the front lines. 

While watching the Consular story, I was constantly reminded of Obi-Wan. Earning the Master title much earlier than the Jedi Knight, the position on the Jedi Council, the negotiating, it’s all there. The Consular drips Obi-Wan (if played completely Light) like the Smuggler bleeds Han Solo. The Consular heals and saves. 

Blocking the Emperor's attacks
Most of the final confrontations for the varying planet storylines are roughly the same. A bit of variety with the fight mechanics would have been nice to see. If it were a group event, the term “tank and spank” comes to mind. Those fights were always nice in World of Warcraft after dealing with a raid boss with a nasty quirk. 

My only major complaint is occurs when the crew works to capture the Emperor. The Jedi falls to the Dark Side. There’s no option to avoid it. The Emperor invades the mind and influences horrible acts that are never revealed. BioWare also doesn’t say how long the Jedi Knight is in the Emperor’s clutches. 

This story point isn’t right. The option should exist to allow players to try to trick those around her that she’s fallen; only she hasn’t. The Jedi is now tainted and there’s not a thing a player can do about it. The only point, it seems, is to push Dark Side favoritism. The move was so out of character it was ridiculous. 

Aside from that incident, the Jedi Knight storyline is quite enjoyable. I recommend it to anyone wanting to feel like Anakin Skywalker, Jaina Solo, Corran Horn and other Jedi warriors.

1 comment:

  1. There’s no option to avoid it. The Emperor invades the mind and influences horrible acts that are never revealed. BioWare also doesn’t say how long the Jedi Knight is in the Emperor’s clutches. aion kinah