Showing posts with label MMORPG. Show all posts
Showing posts with label MMORPG. Show all posts
Sunday, December 18, 2011
SWTOR: First Impressions
Star Wars The Old Republic launches in just two days. For those who preordered and redeemed their codes in time, Early Access began Tuesday (the day BioWare let you in depended on when you put in the code). I made it in first thing Tuesday morning, though I didn’t start playing until later that day.
The first step is deciding the server and making the character. I am on a PVP server right now, one that hasn’t had a queue yet, thank goodness. Some of the more popular servers have queues longer than 30 minutes. These will probably drop in the next month or so once all of launch hype dies down.
The character creation screen is easy for anyone to use, new or old gamers. For each class and species, you can select body types, hair, skin and other features (facial hair, ect). It reminded me of the Sims. The only real complaint I have is that there aren’t any long hairstyles. Maybe this has to do with the animation or something, but it would have been nice. There are several good styles, though. The body type options are also nice.
I rolled a Chiss Imperial Agent (with a proper Chiss name, of course), human Jedi Knight and a human Smuggler. I haven’t made my Sith Inquisitor yet or checked out the other classes yet.
Part of me wants to say that the class stories are unbalanced, but the other part says that it has to do with point of view. For instance, the Jedi Consular story I played in beta was dull as dirt. The Jedi Knight class story is much better, thankfully. However, I can see some people enjoying the Consular’s story. The Imperial Agent has an excellent story to it. It’s like being in a spy movie or something. As for the Smuggler? Well I’m only level three. I’ll have to get back with you on that. A good story is necessary to maintain interest in the game. The light side/dark side point system also helps with that.
It’s been said before, but the voice acting is so good in this game. It’s actually too good at some parts. The annoying, screwed up droids are so good that you are actually as irritated as your dialog choices suggest you are. The animations look great. The Smuggler’s move when he’s regaining health is one of the best.
Gameplay is pretty good. If you take a few minutes to familiarize yourself with all of the menus, navigating through the game is much easier. I’m not running the game on a top of the line computer and it works just fine. It can take a few extra seconds for things to load, but it’s not a big deal.
PVP is so much better than any other I’ve played. For one thing, you are chasing people with lightsabers and blasters. How awesome is that? Fighting a Sith with a red double bladed saber was amazing. BioWare added in a fun, unusual type of battleground: Hutball. Hutball is so much fun. You’re chasing each other around, trying to get the ball from the other team and score. The area has multiple levels, fire and toxic waste. It’s pretty much a Hutt paradise.
I’m afraid I don’t have much to say about the guilds. The guild I joined ended up going to a different server, so I joined another. There are plenty of people out there right now if you need to find a guild.
Crafting is much more interesting in this game. You can have one crafting skill and two supplement ones. You can send out your companions to do the tasks, which makes it much easier and more efficient. Once you have multiple companions, it will be even easier. The only thing is that you need to watch your credits. Those missions cost!
Overall, I haven’t had any issues with SWTOR that would make me think that the game will fail, though the endgame content is going to be a huge indication of that. The game is friendly to both newcomers to the MMO world and veterans. It’s definitely worth the time and money to play.
Thursday, December 8, 2011
Mercy Kill Cover and SWTOR new early access date annoucement
Yesterday was a quite a Star Wars news filled day. Del Rey released the cover of Aaron Allston’s Mercy Kill and BioWare/EA announced that early access will start two days early. I think you can guess the reactions to each.
The Mercy Kill cover looks fantastic. It fits in well with the other X-Wing books even though it’s a standalone. The iconic X-Wings are on the front, locked in combat, giving the cover an exciting, adventurous feel. Even though I’m not crazy about the font used for the title (little too Microsoft Word Art for me), the overall appearance matches the subject matter.
Suvudu released this information yesterday:
The plot sounds fun, exciting and different than what we've seen recently. A little skullduggery is always fun in Star Wars. I hope that we see a healthy mix of old and new characters in the story. August certainly seem far away!
BioWare alerted SWTOR players yesterday that early access now begins on Dec. 13 rather than the 15. As with every single other piece of news that comes from BioWare regarding this game, some people are happy and others are spewing out angry rants.
I understand the frustration of some. Those who took days off work for the release may find themselves stuck. It’s annoying; we all understand that, but is that really a reason to throw in the towel? You get to play the game you’ve been waiting to for years two days early (depending on when you put in the code, of course). So you hit level 50 two days later than planned. It’s not the end of the world.
Think about it this way. If JK Rowling announced that Deathly Hallows was being released two days early, would you have complained? Sure, you have to work and can’t spend all day reading like you planned, but you can’t say that you would have picked up the book on your lunch hour the day it came out and read it that night. It’s the same thing. Is it inconvenience for some? Sure, but that’s life. It’s impossible to schedule something that fits everyone’s schedule. Look at it this way, if you took off Thursday or Friday and have the weekend off, you still get a long TOR weekend.
It’s not all that surprising that BioWare moved up the date. Perhaps they looked at the preorder numbers and felt it would be more efficient to allow players to enter the game in smaller groups at a time for the sake of the servers. I admit I don’t know much about gaming servers, so maybe it wouldn’t make a big difference.
How they stagger the admission into the game remains a mystery. Will there be a cut of by hour? For example, if you entered your pre-order code by 5 p.m. CST on Day Two of ordering you are in on the Dec. 13?
Guess we’ll find out next week!
The Mercy Kill cover looks fantastic. It fits in well with the other X-Wing books even though it’s a standalone. The iconic X-Wings are on the front, locked in combat, giving the cover an exciting, adventurous feel. Even though I’m not crazy about the font used for the title (little too Microsoft Word Art for me), the overall appearance matches the subject matter.
Suvudu released this information yesterday:
Founded decades ago, Wraith Squadron was Wedge Antilles’s boldest creation: a covert-action unit of X-Wing fighters, its pilots drawn from the dregs of other units, castoffs and rejects that were once outcasts and misfits, spies and warriors, pilots and troublemakers given one last chance. After thrilling adventures during and after the Rebellion that destroyed the Empire, this elite intelligence unit was disbanded at the end of a catastrophic galactic civil war.
Now, reunited by former leader Garik “Face” Loran, Wraith Squadron must find out whether one of the galaxy’s most powerful military officers is a traitor… and whether anyone can stop him if he is. To succeed in their mission, the Wraiths must become thieves, pirates, imposters, forgers, and liars, staying just one step ahead of their enemies and the law!
Written by prolific Star Wars author Aaron Allston, Star Wars: X-Wing: Mercy Kill is a book sure to excite fans of the X-Wing series as well as readers who are new to Star Wars.
The plot sounds fun, exciting and different than what we've seen recently. A little skullduggery is always fun in Star Wars. I hope that we see a healthy mix of old and new characters in the story. August certainly seem far away!
BioWare alerted SWTOR players yesterday that early access now begins on Dec. 13 rather than the 15. As with every single other piece of news that comes from BioWare regarding this game, some people are happy and others are spewing out angry rants.
I understand the frustration of some. Those who took days off work for the release may find themselves stuck. It’s annoying; we all understand that, but is that really a reason to throw in the towel? You get to play the game you’ve been waiting to for years two days early (depending on when you put in the code, of course). So you hit level 50 two days later than planned. It’s not the end of the world.
Think about it this way. If JK Rowling announced that Deathly Hallows was being released two days early, would you have complained? Sure, you have to work and can’t spend all day reading like you planned, but you can’t say that you would have picked up the book on your lunch hour the day it came out and read it that night. It’s the same thing. Is it inconvenience for some? Sure, but that’s life. It’s impossible to schedule something that fits everyone’s schedule. Look at it this way, if you took off Thursday or Friday and have the weekend off, you still get a long TOR weekend.
It’s not all that surprising that BioWare moved up the date. Perhaps they looked at the preorder numbers and felt it would be more efficient to allow players to enter the game in smaller groups at a time for the sake of the servers. I admit I don’t know much about gaming servers, so maybe it wouldn’t make a big difference.
How they stagger the admission into the game remains a mystery. Will there be a cut of by hour? For example, if you entered your pre-order code by 5 p.m. CST on Day Two of ordering you are in on the Dec. 13?
Guess we’ll find out next week!
Sunday, December 4, 2011
Aubrey Plaza's World of Warcraft commercial: hit or miss?
Have you seen the new World of Warcraft commercial featuring Aubrey Plaza (Parks and Recreation)? If you haven’t, check it out. Even if you’ve never played WoW, it’s an interesting clip.
Aubrey plays a woman whose boyfriend gave her World of Warcraft as a birthday gift instead of diamonds (as she states, he says she can mine diamonds). In the end, she becomes a gamer, her boyfriend feels as if he isn’t as important in her life and she dumps him.
I think this commercial is hilarious. Plenty of bloggers and others online have made various comments bashing the commercial saying that it follows the idea that a woman wants diamonds, she only becomes a gamer through a male significant other and that the commercial shows a consequence of gaming addiction. There’s no argument that the whole “diamonds are a girl’s best friend” and a woman needs a man to game with stereotypes shouldn’t be perpetuated.
It works both ways. I’ve known men who became gamers because of women along with the scenario that occurs in the commercial. Is this a bad thing? Absolutely not. Blizzard’s best move at this point would be to put out another commercial starring a woman going on about her character without any mention of a significant other. It’s fantastic to see a female advertising the game. Perhaps Blizzard unnecessary felt that they had to ease into it.
Despite all of the studies showing how many gamers are female, it feels as if we hit a brick wall when it comes to media. Female gamers only join because a man invites them, female gamers aren’t as good as male and many other scenarios appear in various TV shows. The way to break this mold isn’t to create commercials or sitcom plotlines that show a woman acting exactly like a male gamer. Good female characters are not male characters with breasts. That’s not how it works. It’s lazy character development. Create a female character and make her a gamer. Have it fit her personality. She doesn’t have to sit in the basement, face covered in acne and eating Cheetos. It’s bad enough that gamer men are stuck in that stereotype. Do we have to add women to it, too?
The question remaining is who is the commercial targeting? I didn’t feel as if Blizzard was trying to convince me to play the game (taking out the fact that I’ve played it). It felt as if it was geared toward guys, suggesting that they buy the game for their girlfriend/wife to get her involved. Or, depending on your point of view, it was warning people what happens when you get someone too into gaming.
Overall, the Aubrey Plaza WoW commercial has done something- it’s brought the idea of female gamers to the masses. It wasn’t executed perfectly, but it’s a start.
Aubrey plays a woman whose boyfriend gave her World of Warcraft as a birthday gift instead of diamonds (as she states, he says she can mine diamonds). In the end, she becomes a gamer, her boyfriend feels as if he isn’t as important in her life and she dumps him.
I think this commercial is hilarious. Plenty of bloggers and others online have made various comments bashing the commercial saying that it follows the idea that a woman wants diamonds, she only becomes a gamer through a male significant other and that the commercial shows a consequence of gaming addiction. There’s no argument that the whole “diamonds are a girl’s best friend” and a woman needs a man to game with stereotypes shouldn’t be perpetuated.
It works both ways. I’ve known men who became gamers because of women along with the scenario that occurs in the commercial. Is this a bad thing? Absolutely not. Blizzard’s best move at this point would be to put out another commercial starring a woman going on about her character without any mention of a significant other. It’s fantastic to see a female advertising the game. Perhaps Blizzard unnecessary felt that they had to ease into it.
Despite all of the studies showing how many gamers are female, it feels as if we hit a brick wall when it comes to media. Female gamers only join because a man invites them, female gamers aren’t as good as male and many other scenarios appear in various TV shows. The way to break this mold isn’t to create commercials or sitcom plotlines that show a woman acting exactly like a male gamer. Good female characters are not male characters with breasts. That’s not how it works. It’s lazy character development. Create a female character and make her a gamer. Have it fit her personality. She doesn’t have to sit in the basement, face covered in acne and eating Cheetos. It’s bad enough that gamer men are stuck in that stereotype. Do we have to add women to it, too?
The question remaining is who is the commercial targeting? I didn’t feel as if Blizzard was trying to convince me to play the game (taking out the fact that I’ve played it). It felt as if it was geared toward guys, suggesting that they buy the game for their girlfriend/wife to get her involved. Or, depending on your point of view, it was warning people what happens when you get someone too into gaming.
Overall, the Aubrey Plaza WoW commercial has done something- it’s brought the idea of female gamers to the masses. It wasn’t executed perfectly, but it’s a start.
Friday, November 18, 2011
SWTOR: A story female gamers can enjoy
I participated in beta testing last weekend and can now say, thanks to the lifting of the NDA, that SWTOR features female-friendly characters and scenarios.
While running around on a Trooper last weekend, I encountered a variety of NPCs, both male and female, that had stories that fell under different categories. There was the desperate mother, the angry spy, the ambitious commando and more. I am not going to go into specifics. Why spoil the story for everyone?
It’s not enough to use a variety of male and female characters. If all of the characters fall into particular stereotypes, then they lack the potential to grow. In other words, not every woman is desperately waiting for her husband to return from the fighting and every man can’t be the do or die tough guy. It’s harder to play a female trooper who follows a dark path if every female NPC is cut from the same stereotypical mold. When that does happen, it can feel like a player is playing a male character with the skin of a female.
Feeling as if I was playing a female character was important to me. The game requires a player to maintain some degree of interest in the story. The only way to immerse yourself is to feel comfortable with your character. It’s harder to care about a game if you don’t care about what you’re playing. And as we all know, bored players often quit and subscriptions fall.
So bravo, BioWare, you did what every video game should do: make it appealing to male and female audiences.
Eventually (I hope), this won’t be an anomaly.
While running around on a Trooper last weekend, I encountered a variety of NPCs, both male and female, that had stories that fell under different categories. There was the desperate mother, the angry spy, the ambitious commando and more. I am not going to go into specifics. Why spoil the story for everyone?
It’s not enough to use a variety of male and female characters. If all of the characters fall into particular stereotypes, then they lack the potential to grow. In other words, not every woman is desperately waiting for her husband to return from the fighting and every man can’t be the do or die tough guy. It’s harder to play a female trooper who follows a dark path if every female NPC is cut from the same stereotypical mold. When that does happen, it can feel like a player is playing a male character with the skin of a female.
Feeling as if I was playing a female character was important to me. The game requires a player to maintain some degree of interest in the story. The only way to immerse yourself is to feel comfortable with your character. It’s harder to care about a game if you don’t care about what you’re playing. And as we all know, bored players often quit and subscriptions fall.
So bravo, BioWare, you did what every video game should do: make it appealing to male and female audiences.
Eventually (I hope), this won’t be an anomaly.
Wednesday, October 19, 2011
Star Wars: The Old Republic: Taking the scenic route to 50
“How fast are you going to hit 50?”
Star Wars: The Old Republic” is almost here and many players are asking themselves this question. As with any video game, there are people who want to race to be the first to hit max level. Some people on the official forums have said that they will take time off work in order to play the game. I’m not talking about one day, more like week (talk about the potential of a fast burnout).
Racing to the top defeats the purpose of the game. With all of the cut scenes, story and dialogue menus to go through, there’s simply no way to hit 50 as fast as some players would like (even if you just randomly click on dialogue options). This game relies on its story to keep people playing. With the ability to sway your character dark or light, it gives an extra touch of personalization. It’s not like “World of Warcraft” where players don’t need to know anything about the quest aside from the actions needed to complete it. The lore appeals to some, but not all. That could be one reason why the game attracts to so many people. You don’t have to know anything about the lore to play.
Of course, the same could be said for TOR. Anyone can play that game without understanding knowing the details of the Jedi and Sith. The difference here is that TOR will tell you through voiceovers.
By pulling people into the story, TOR has a greater chance of engrossing players for the long run. The ability to somewhat mold the characters to your liking enhances overall play.
Many want to spend a good chunk of time jumping into the universe. While this is fine, cramming into too much time can cause a burnout. Imagine spending 12 or more hours each day playing the same game. For most of us, we’re going to get sick of sitting there. By Day 3, logging in seems like a chore. Why burn yourself out so fast? Take it slow. Spend a day getting into it and then play when you want.
MMO burnout happens all the time. It’s inevitable. Once that monthly fee goes through, it feels like you have to log on. Take a day off when logging on becomes a chore. If you pay monthly, the $14.99 averages out to about 49 cents a day. Compared to other forms of entertainment, that’s low. Not logging on for a day isn’t going to “set you back.”
Pushing through to 50 will cost players a rich experience. This is our chance to fulfill that childhood dream to be a Star Wars character; don’t waste it.
Star Wars: The Old Republic” is almost here and many players are asking themselves this question. As with any video game, there are people who want to race to be the first to hit max level. Some people on the official forums have said that they will take time off work in order to play the game. I’m not talking about one day, more like week (talk about the potential of a fast burnout).
Racing to the top defeats the purpose of the game. With all of the cut scenes, story and dialogue menus to go through, there’s simply no way to hit 50 as fast as some players would like (even if you just randomly click on dialogue options). This game relies on its story to keep people playing. With the ability to sway your character dark or light, it gives an extra touch of personalization. It’s not like “World of Warcraft” where players don’t need to know anything about the quest aside from the actions needed to complete it. The lore appeals to some, but not all. That could be one reason why the game attracts to so many people. You don’t have to know anything about the lore to play.
Of course, the same could be said for TOR. Anyone can play that game without understanding knowing the details of the Jedi and Sith. The difference here is that TOR will tell you through voiceovers.
By pulling people into the story, TOR has a greater chance of engrossing players for the long run. The ability to somewhat mold the characters to your liking enhances overall play.
Many want to spend a good chunk of time jumping into the universe. While this is fine, cramming into too much time can cause a burnout. Imagine spending 12 or more hours each day playing the same game. For most of us, we’re going to get sick of sitting there. By Day 3, logging in seems like a chore. Why burn yourself out so fast? Take it slow. Spend a day getting into it and then play when you want.
MMO burnout happens all the time. It’s inevitable. Once that monthly fee goes through, it feels like you have to log on. Take a day off when logging on becomes a chore. If you pay monthly, the $14.99 averages out to about 49 cents a day. Compared to other forms of entertainment, that’s low. Not logging on for a day isn’t going to “set you back.”
Pushing through to 50 will cost players a rich experience. This is our chance to fulfill that childhood dream to be a Star Wars character; don’t waste it.
Monday, July 18, 2011
When "World of Warcraft" helps a marriage
Playing “World of Warcraft” helps my marriage.
A couple of times a year I see an article around the internet discussing how a husband’s gaming addiction resulted in divorce. Friends talk about how their significant other spends more time on their Playstation than with them. I knew one man, one of the most considerate people I knew, who ranted for 20 minutes about how his girlfriend wouldn’t get a job. She sat around and played MMORPGs all day and night. Yes, video game addictions exist, but not everyone who plays has a problem.
My husband and I play “World of Warcraft” together. It’s actually saved us money. Paying $14.99 a piece to play each month is cheaper than going out when we need something to do. We still go out, but not as much. It gives us something to do together. We don’t play every day, but several times a week. We tend to play PVP more than run raids or dungeons.
I wouldn’t call us “hardcore gamers,” even though we play a MMORPG several times a week. We don’t follow WoW news. We don’t know everything about the game even though we’ve played it off and on for several years. As we play, we pick up details of the lore, but neither one of us can tell you the whole story.
I suppose we fall under the “casual gamer” umbrella.
Could I become a hardcore gamer? Sure, but I don’t want to. Video game lore tends to exaggerate circumstances a little too much for me. I prefer to keep a touch of realism to the fandoms I follow closely.
At some point, BioWare will release “Star Wars: The Old Republic.” My husband has followed this game for years. And while I fully expect him to become a “hardcore gamer,” I won’t. As much as I love Star Wars, my passion lies in the post-ROTJ era. He wants to try all of the classes. We plan to roll two characters to run around together. My vote is on Chiss Imperial Agent. Anyone who knows where my passion lies in the Star Wars Expanded Universe can guess why.
More couples are playing MMORPGs together. It’s a hobby, that when managed correctly, can bring two people closer together. Those hours spent running battlegrounds or raids are an effective bonding activity. It takes some work to find a class balance between the two of you. For example, I know of a couple who ran as a healer and tank for years. When someone would criticize the tanking or healing, the other would jump to defend, regardless if the offending party was right or wrong. Often the group would break up and that was it. We tend to stick to DPS classes.
A stigma comes out when some players find out that a woman is controlling the character. I’ve been asked if my husband helps me play, or if I play because of him. The thought that I actually enjoy the game seems foreign to some players. Some players assume the reason I’m not a hardcore gamer is because I am a woman. I am not a hardcore game because I don’t want to be. It has nothing to do with what sex I am. I’d rather spend hours reading about the war with the Yuuzhan Vong or Corran Horn’s training with the Rogue Squadron than the details behind Deathwing the Destroyer’s return.
It's all about choice. I play the game because I enjoy it and it provides my husband and I with a fun hobby. It's better than sitting in silence in front of the television watching sitcom reruns. I can't tell you the story behind the Lunar Festival or Jaina Proudmore, but I know how to be that “F****** mage” people rant about the battleground and that’s enough for me.
A couple of times a year I see an article around the internet discussing how a husband’s gaming addiction resulted in divorce. Friends talk about how their significant other spends more time on their Playstation than with them. I knew one man, one of the most considerate people I knew, who ranted for 20 minutes about how his girlfriend wouldn’t get a job. She sat around and played MMORPGs all day and night. Yes, video game addictions exist, but not everyone who plays has a problem.
My husband and I play “World of Warcraft” together. It’s actually saved us money. Paying $14.99 a piece to play each month is cheaper than going out when we need something to do. We still go out, but not as much. It gives us something to do together. We don’t play every day, but several times a week. We tend to play PVP more than run raids or dungeons.
I wouldn’t call us “hardcore gamers,” even though we play a MMORPG several times a week. We don’t follow WoW news. We don’t know everything about the game even though we’ve played it off and on for several years. As we play, we pick up details of the lore, but neither one of us can tell you the whole story.
I suppose we fall under the “casual gamer” umbrella.
Could I become a hardcore gamer? Sure, but I don’t want to. Video game lore tends to exaggerate circumstances a little too much for me. I prefer to keep a touch of realism to the fandoms I follow closely.
At some point, BioWare will release “Star Wars: The Old Republic.” My husband has followed this game for years. And while I fully expect him to become a “hardcore gamer,” I won’t. As much as I love Star Wars, my passion lies in the post-ROTJ era. He wants to try all of the classes. We plan to roll two characters to run around together. My vote is on Chiss Imperial Agent. Anyone who knows where my passion lies in the Star Wars Expanded Universe can guess why.
More couples are playing MMORPGs together. It’s a hobby, that when managed correctly, can bring two people closer together. Those hours spent running battlegrounds or raids are an effective bonding activity. It takes some work to find a class balance between the two of you. For example, I know of a couple who ran as a healer and tank for years. When someone would criticize the tanking or healing, the other would jump to defend, regardless if the offending party was right or wrong. Often the group would break up and that was it. We tend to stick to DPS classes.
A stigma comes out when some players find out that a woman is controlling the character. I’ve been asked if my husband helps me play, or if I play because of him. The thought that I actually enjoy the game seems foreign to some players. Some players assume the reason I’m not a hardcore gamer is because I am a woman. I am not a hardcore game because I don’t want to be. It has nothing to do with what sex I am. I’d rather spend hours reading about the war with the Yuuzhan Vong or Corran Horn’s training with the Rogue Squadron than the details behind Deathwing the Destroyer’s return.
It's all about choice. I play the game because I enjoy it and it provides my husband and I with a fun hobby. It's better than sitting in silence in front of the television watching sitcom reruns. I can't tell you the story behind the Lunar Festival or Jaina Proudmore, but I know how to be that “F****** mage” people rant about the battleground and that’s enough for me.
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